What about the terraforming would you like to see brought over? Honestly the weirdest politics thing for Civ 6 is that they made libertarianism of all things the late game military government: playing by stereotypes I’d think it’d be all economy with nothing elsewhere.īut it’s hard to think of any future-sounding military government that’d both fit the bill and not be covered by a tier 3 government, and what they picked at least gives some variety. On second thought, climate change does segue into the themes of Beyond Earth, which is very fitting since it can be seen as taking place after a Civ Science victory. Thus city spamming seems like it’d be much stronger relatively because there isn’t a big upfront cost to overcome, especially in the case of starting multiple new cities near the same time as each other. I see they changed the formula some in Gathering Storm, but the biggest difference from Health / Happiness is in there being a flat cost per city for H/H while it’s purely population based in Civ VI.
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